

It's the year 2067, and the Earth's natural resources are pretty much all gone. It is a Interquel set between the events of X-COM: Terror from the Deep and X-COM: Apocalypse, making it chronologically the third game in the series.

X-COM: Interceptor is a multi-genre spacefighter aerial combat/business simulation shooter-strategy game produced by MicroProse in 1998, the fourth instalment of the classic X-COM series, and the first of multiple oddities in the series - the first to not be a RTS, the first to have voice acting, the first to not be developed with Mythos Games, and the first to feature the player taking direct control of a character rather than being a non-entity commander.

Things are gonna be a bit different this time around.
